

SamuraiĪ step up from Ashigaru, you can find Samurai in a wide variety of types, from Bow to Sword to Calvary and more. Light Calvary, for example, as essentially Ashigaru Calvary - they’re lightly armored, have low morale, but are cheap. Note: Some units are not called Ashigaru, but behave like them. The Yari Ashigaru is almost certainly going to lose, but they’ll keep the enemy from using the Samurai as he intended. For example, you might use a unit of Yari Ashigaru to delay the charge of some enemy Katana Samurai. With that said, Ashigaru are a great way to keep an enemy unit occupied, or breach a gap in your own line. That can lead to a chain-effect where other Ashigaru units, seeing the first flee, also decide to run. Morale is the biggest problem with Ashigaru, as they can break ranks quickly if they are flanked or charged by a powerful unit. As you might expect, they’re also the least well armored and least dangerous. In Shogun 2: Total War, Ashigaru are the cheapest units to recruit and maintain. The basic foot-soldiers of Japan, the Ashigaru were historically peasants pressed into military service or members of the warrior class who were not recognized as Samurai - often because they’d not completed, or had not been allowed to complete, the proper training. Now, with this addressed, let’s talk about the different levels of training you’ll find among these unit types. Yari units can do well against sword infantry with proper training, but cost-for-cost a sword unit is typically superior in melee. Most Yari units have a respectable charge bonus, as well (in other words, they’re great for charging in for an attack). Units equipped with the Yari are particularly good against calvary. Yari - Yari is the Japanese word for spear. Still, sword units are the best choice for melee slug-fests. They tend to be weak against calvary, however, as they often take great losses from a calvary charge. Sword - Units equipped with swords, such as the Katana and the No-Dachi, are very effective in melee combat against infantry. However, these units tend to be expensive, and they’re entirely useless in direct combat. These units offer great range and the ability to do considerable damage against static units. Siege - A number of cannon and rocket units exist for siege situations. However, Naginata units tend to be strong because this weapon is only given to highly trained warriors. This weapon is a compromise - it’s good at everything, but not amazing at any one task. Naginata - Similar to the Yari, the Naginata a spear-like weapon with a broader blade that is given to some elite troops, like Naginata Warrior Monks and Nagainata Samurai. They’re great for defending a fortification or fighting on an open battlefield, but not good for attacking an enemy fortification or fighting in dense terrain. However, guns have shorter range, don’t reload as quickly, and can’t fire over walls and allied units.

Gun - Units equipped with guns (matchlocks) imported from Europe can do incredible damage to enemy units quickly. Bow units are equipped with melee weapons, but will lose against similarly trained melee units. Bow units are great forcing an opponent to fight a battle on your terms, and they’re also great in siege battles. They’re able to rain a deadly metal hail against opponents, and they’re able to easily fire over walls. Bow - Bow equipped units are the most basic ranged units in Shogun 2: Total War.
